This is Caldor Tirendal, a sorcerer and an arcane archer. I think he's really interesting and I loved working on this piece.
I did this as a Christmas present for . I hope he's going to like it.
Here's more about Caldor (taken from his creator's journal):
Name: Caldor Tirendal Class: Sorcerer/ Paladin/ Arcane Archer (he's a D&D character) Alignment: lawful/ good Race: Moonelf (they have a pale skin color) Hair: usually black but he dyes it red with a minor spell. He wears an iro but let the hair grow long in the neck Eyes: blue Clothes: light fabrics (medieval/ fantasy) for daily life or a leather armor for fights Fighting Style: Composite bow, mounted
Personality: Caldor believes in the elven goddess of pleasure and beauty. So he is convinced that every smile or joke is a fight agains evil on its own. A flirt or a celebration are just the bigger "weapon" Caldor tries to be unconcerned but he is kind and takes his faith and tasks serious. He just doesn't see a need for stuffiness all the time.
Specials: The sorcerer class provides some congenital arcane magic for him but he doesn't know that. He thinks that his magical abilities are a gift from his goddess like the divine magic from the paladin class is.
You know, looking at the other piece I commented on, I think they are pieces that look good featured together. I like your style. Mixed media can be tricky but you seemed to pull it off without making it look too pieced together. I like the way you colored the skin. Not sure what coloring technique that is. Layering it slowly? It makes it look realistic. The color scheme is nice. Blue eyes on orange hair makes him look distinguished. Not to mention I love the Mohawk.
I'm still learning and I don't think I'm very good. But I hope I'll improve in time. As for his skin, it's not colored. It was drawn and shaded traditionally, with pencils. I just used levels and color balance in Photoshop to get the skin tone I wanted.
I'm glad you like it. He's not my OC, I just made my own version of him, as a gift to his creator.
Maybe it's just you and maybe you're right and I just can't see it. Either way, I would recommend you working on your skills first, rather than criticizing other people's skills. Another tip - it's easy to say a bad thing about someone's work, but people who really want to help others with their constructive criticism let them know both the good and the bad sides of their work. You only saw what's (allegedly) bad and didn't even imply how it should be fixed. Constructive criticism - fail.
Actually in this case it's Artist Attitude - fail, if that's the way you take it. I'm just saying that the way the figure is shaded, the surface contours are rather throwing me off as to which way he's facing, or where the facial symmetry is. But if you insist...
The form and the body line are very well-done, and you have the positioning of the sternocleidomastoid contours (major neck muscles) placed well. I think, though, you've made a mistake that I've made myself many times before when learning how to draw...I think you may have confused points of reference.
You basically have two constants here that kinda define my perception of the alignment of elements...first, the eyes (and yes, that's a positive, it takes me a few tries to get eyes lined up right so the figure doesn't look cross-eyed). He's looking in one direction, so that tells me where the head is looking. The second is the light...if I'm looking at this right, it looks like the light source is to his left, and just ahead of him.
Most of the image is great...well-proportioned and defined (although that L-shaped smudge below his eye...I think you're trying to define the cheekbone there). Ah, there it is. I think I know how I can let you see this...
Just use your hand to cover everything on the right side of his face (that's his right, not your right). You see you've got everything nice and symmetrical, you can see where the light's falling, and which way he's facing. Take your hand away and you see the other side of the face...aside from the eye, it seems to be facing a different direction than the rest of the head.
Believe me, most of my facial sketches have tons of eraser marks (or now that I have a wacom tablet, hit the "undo" command a bunch of times) when I have a figure looking off at an angle...the details and perspective drive me nuts when the features beyond the midline take up very little surface area on the page, but you just know that you're supposed to be seeing something.
I mean you're on the edge of perfection here. It just needs a little tweaking.
is a pixel art
process used to
blend blocks of
colour together or
help apply a texture
to a pixelled
emoticons it is most
commonly used when
it can be used in a
number of other
areas, e.g. massive
Welcome CSS can be
you're unfamiliar to
it. So that's why
we're writing these
articles! If you
have any suggestions
or would like to
write a section in
future CSS Did You
are like Ogres by
Magepresented by the
--- dear friends and
ly I'm not longer
able to make my
large news in
deviant art... the
shows the numbers of
the thumbs but not
the pics...so I'm
just going on here
with my little
hope you enjoy it
`anmari has been spreading her infectious positivity throughout our community for over 6 years. Throughout this time Ana has been at the core of all things devious, passionately developing an eclectic gallery, helping organise devmeets, participating in chat events and also recently completed dedicating her time as a Community Volunteer. We are absolutely delighted to bestow the Deviousness Award for May 2013 to `anmari, congratulations! Read More